Network Games For Mobile Devices
In the first six months of 2008 user Internet and cellular companies spent $ 120 million on electronic games. By last month, that figure could rise to perhaps 280 million. The leaders of six months to become profitable online games (sales – $ 70 million) and games for phones ($ 43,000,000). Standard computer entertainment with sales of seven million dollars took third place. As experts predict a year of electronic gaming market will grow to 280 million dollars, that is 70%. Expected increase in profits from online games to two times to the level of 162 million U.S.
dollars. The share of online games in total revenue from all games will be approximately 60%. The share of revenues from mobile games, which stood above 45%, reduced to 33 percent. An increasing number of audiences and raising the average of a player's account to promote the growth of online gaming segment. Thirty percent more gaming audience Russian Internet projects observed last year. A limited number of new projects specifically reduces the growth segment of mobile games.
Ordinary toys – that's who the owner of much better growth rates. Better growth is achieved not without increasing the average cost of the game. Throughout the year, the average cost of games has risen steadily, and at year end was $ 7, when in the beginning was 4.5. Read more interesting articles about the updates to the game world you can always at our Online VideoGameNews.ru